![]() And then when the characters or NPCs finally stand up theyre sideways floating in the air. BUt the rest of their body is spliced into pieces and spread out. Their tongues and eyes and teeth are in the right spot. But then any character except the droids has a problem. I start the game everything works fine everything is awesome. I was unfortunately unable to compile the source file myself missing (at least I think cause I never used perl and I am not programmer at all :)) use strict use Bioware::GFF 0.64 use Bioware::TwoDA 0.14 use Bioware::ERF 0.12 use Bioware::TLK 0.02 use Bioware::BIF 0.02 use Bioware::TPC 0.02 use Imager use Tk::PNG use MIME::Base64 use Digest::HMAC_SHA1 qw(hmac_sha1) Anyway could you please do me a favor and make that editable in the future versions ? :) Or anyone know how to modify it directly in the. I think this includes also the class bonus for each level and that is why I am not able to change my character corretly. There is one more attribute in the save game file called: BonusForcePoints So I think this should be displayed as well and modyfiable. ![]() It is therefore better to change your Wis/Cha and Con to affect your MFP and MHP. ![]() Therefore while these fields are editable, the game will change the values back to what it calculates as correct. Note: Max Hit Points and Max Force Points, while editable appear to be calculated at the time the savegame is loaded.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |